
For example, in one chapter a character will hand you an item repeatedly so long as you walk on and off screen. Several dungeons have ways that you can cheat the system as well. The best way to get ahead in the game is then to just waltz around blasting away while earning money and experience, respawning fully intact once you’re done. If you die you go back to a hot spring with all your money and accumulated experience. The satire carries itself out in the game design by creating a JRPG that you must intentionally ‘game’ or take advantage of in order to win. The game is broken up into eight chapters and each character you’ll be using is assigned based on the plot rather than by any decision of the player. Each character has a set of pre-defined abilities, and certain characters learn new ones by leveling up. I was never able to score more than two extra hits but blogger Dan Bruno, who has written on the game extensively, enjoyed the feature and goes in-depth on how the system works. The game lets you totally ignore this should you not be interested, but the difficulty cranks up enough that you’ll have to grind heavily to keep ignoring it.

If you hit A in coordination with the battle music, you’ll score an extra hit up to 16 times. There is a rhythm game to go along with this along the lines of Super Mario RPG, except it relies on musical instead of visual cues. Enemies can be seen onscreen as in Chrono Trigger, so there are no random encounters, and depending on what direction you run into them you can ambush them for an extra turn. You only have a few moments to get the character a health boost before they drop off. Health works on an odometer, so that combat can suddenly become frantic when a blow that will totally drain your health has been struck. You level up through combat, money is deposited in an account rather than handed over in battle, and the story is linear. The game resembles Earthbound (or Mother 2 in Japan) in terms of game design.
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A functioning knowledge of how to use DS Flash Cards and apply files to them is going to be necessary to play the game until Nintendo chooses to release the game outside of Japan.
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A community of fans came together and created a patch for the game which can be found here. You can find a copy of it at several sites, but these will all be in Japanese.

One note about finding this game: it has not yet been released in the United States. Unlike that game, however, this one is willing to do so with both humor and tragedy. Like No More Heroes, this is a game where your own reactions and views are being toyed with. The sequel has changed gears a bit by shifting its subject from the JRPG and focusing the satire almost entirely on the player. Whether it’s using frying pans as weapons or the quirky depiction of American culture, Earthbound struck a balance between making the game silly and still fun to play.

The predecessor to Mother 3, known as Earthbound in the U.S., has the unique honor of being a fun and engaging satire of JRPGs. As much fun as it can be to mock the genre tropes and quirks of a video game, doing so makes the actual act of play seem petty and foolish. As the sometimes mixed reactions to No More Heroes can demonstrate, there is a higher risk of alienating your audience when that audience is the punchline. Video game satires are always a tricky enterprise because you inevitably draw the player into the joke.
